City: Beyè-yèni Êfa Ratê

Beyè-yèni Êfa Ratê

Beyè-yèni Êfa Ratê
Example Iron Elf architecture.
StateAlveria
ProvenceHaduumukha District
Sub ProvenceKoyiyoto Zone
RegionÆkăv Khiqěs Steppe
Founded1077
Community LeaderLord Glkdo
Area27 km2 (10 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4992 m (16377 ft)
Average Yearly Precipitation160 cm/y (62 in/y)
Population6488
Population Density240 people per km2 (648 people per mi2)
Town AuraWild Magic
Naming
Native nameBeyè-yèni Êfa Ratê
Pronunciation/ˈbejè/ /ˈjèni ˈɘfa/
Direct Translation[perfect] [cafe]
Translation[Not Yet Translated]

Beyè-yèni Êfa Ratê (/ˈbejè/ /ˈjèni ˈɘfa/ [perfect] [cafe]) is a subtropical City located in Koyiyoto Zone, Haduumukha District, within the Alveria.

The name Beyè-yèni Êfa Ratê is derived from the Sylvin language, as Beyè-yèni Êfa Ratê was founded by Veahl, who was culturaly Iron Elf.

Climate

Beyè-yèni Êfa Ratê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Beyè-yèni Êfa Ratê receives an average of 160 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Beyè-yèni Êfa Ratê covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4992 m (16377 ft) above sea level.

Overview

Beyè-yèni Êfa Ratê was founded durring the late 12th century in fall of the year 1077, by Veahl. The establishment of Beyè-yèni Êfa Ratê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Beyè-yèni Êfa Ratê was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Beyè-yèni Êfa Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Beyè-yèni Êfa Ratê is buildings are arranged arround a network of narrow paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Beyè-yèni Êfa Ratê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Beyè-yèni Êfa Ratê’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Beyè-yèni Êfa Ratê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Beyè-yèni Êfa Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Beyè-yèni Êfa Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Beyè-yèni Êfa Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Beyè-yèni Êfa Ratê's parks.

Beyè-yèni Êfa Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Beyè-yèni Êfa Ratê.

Beyè-yèni Êfa Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Beyè-yèni Êfa Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Beyè-yèni Êfa Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Beyè-yèni Êfa Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Beyè-yèni Êfa Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Beyè-yèni Êfa Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Beyè-yèni Êfa Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Beyè-yèni Êfa Ratê's public wards, blessings, and other arcane systems.

Beyè-yèni Êfa Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Beyè-yèni Êfa Ratê's grid is powered by mana accumulators.

Beyè-yèni Êfa Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Beyè-yèni Êfa Ratê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Beyè-yèni Êfa Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Beyè-yèni Êfa Ratê's natural decorations nor waterways.

Beyè-yèni Êfa Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Beyè-yèni Êfa Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Beyè-yèni Êfa Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Beyè-yèni Êfa Ratê's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, autumn is long in Beyè-yèni Êfa Ratê.

The Psyche Serpent near Beyè-yèni Êfa Ratê are known to be more aggressive than normal.

Beyè-yèni Êfa Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Necromancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 20
  • Farm Laborer: 30
  • Hunters: 24
  • Milk Maids: 17
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 26211 m2
    • Cattle and Similar Creatures: 1622
    • Poultry: 19464
    • Swine: 1297
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 648

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 14
  • Candlemakers: 21
  • Carpenters: 21
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 33
  • Furriers: 4
  • Glassworkers: 25
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 15
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 23
  • Tailors: 33
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 19
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 28
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 36
  • Barbers: 27
  • Coachmen: 9
  • Cooks: 30
  • Doctors: 14
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 24
  • Healers: 18
  • Housekeepers: 19
  • Housemaids: 30
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 22
  • Nursery Maids: 11
  • Pastrycooks: 20
  • Restaurateur: 32
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 13
  • In-Town Couriers: 15
  • Long Haul Couriers: 15
  • Dockyard Workers: 12
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 16
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 20
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 12
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 14
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 46
  • Monks, Monastic: 21
  • Monks, Civic: 19
  • Historian, Oral: 15
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 27
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 25
  • Military Officers: 21

Cottage Industries

  • Brewers: 20
  • Comfort Services: 24
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 19
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 9
  • Seamsters: 30
  • Spinners: 18
  • Tinker: 7
  • Weaver: 14

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 18
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 21
  • Writers: 19

Produce Industries

  • Butter Churners: 21
  • Canners: 20
  • Cheesmakers: 23
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 13

2346 of Beyè-yèni Êfa Ratê's population work within a Foundational Occupation.

3818 of Beyè-yèni Êfa Ratê's population do not work in a formal occupation, but do contribute to the local economy. 324 (5%) are noncontributers.

Points of Interest

Beyè-yèni Êfa Ratê's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a mask of Invocation, an a mask imbued with potent amounts of Invocation energies was created in Beyè-yèni Êfa Ratê by in time immemorial, reportedly some time during the early 2nd century.

History